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SparkX

this is a digital asset crafted in a simple yet clever way for sidefx Houdini
SparkX is a Houdini asset that adds electric particle effects to Pyro, bringing powerful energy and excitement to your work, making every project feel more dynamic and alive.
Feature:
- Simple UI and workflow
- Layers Setup support
- Particle Shape
- Built-in Electricity Effect
- Easy Pyro Color
- Driver Modes
- Adoption Color
- Auto Rest Simulation
- Internal Catching System
- Smart Visualization
- capable with DestructionX

Inputs:
- Input: it’s will take Curve,Mesh or VDB Fluid

General:
- Mode: live will apply the setting to simulation and catch will read from files simulation
- Time Scale: will apply to all solvers
- Substebs: will apply to all solvers expect Electricity
- Collision: define closed Geometry for better results
- Catch: this for version and path to store the catch and Auto Catch when enabled when user select catch mode will trigger simulation to catch

Generators:
- Every N Frame: it’s will trigger the simulation every N Frame or if you want single frame you can enable the Shot
- Hit Geometry: it’s will trigger a simulation when input hit the Geometry

Driver:
- Attribute: it’s will guide and apply force from this attribute
- Geometry: will aim towards that Target and Distance will determine how much close the area and var will apply randomness
- Surface: Will move the simulation along the surface and distance will apply randomness and if input is volume it’s will be pop Advection for particles

Particle:
- Behavior: Free will use POP network and Fluid will use Vellum Solver (you can control viscosity and surface tension)
- Speed: is Multiplier for Velocity
- Life: Total Age of particles in Seconds
- Shape Geometry: it’s will copy Geometry to the Particles
- Pack: Enable Pack for Efficient Copy
- Angle: Apply randomness to Rotations
- Size: Apply randomness to pscale
- Shape Trails: Apply Trail Sop to the particles and Length and noise will control the Generated Line
- Shape Beam: it’s will simulate magical effect and when particle is dense will apply more light
- Blurriness: will bring lonely particle together
- Falloff: ramp threshold for the color
- Pscale: will control size

Pyro:
- Behavior: fire will have flame and smoke with density field
- Voxel size & Particle Scale: Will control the field quality and size
- Disturbance: will add circle noise
- Turbulence: will add long wispy like noise
- Shredding: will add small noise
- Life: how much field should live in second
- Speed: basically a velocity multiplier
- Color Range: max color range field is for visualization purpose

Electricity:
- Amount: Total Number of Electricity element
- Growth: Growth speed (zero means no growth)
- Consistency: how much elements remains in Frame
- Length & Segments: controlling length and how much point line should have
- Angle: controls branches angles
- Thickness & Division: will apply poly wire to line using width attribute
- Sparks: will add flying lines to the sim using pop network

Forces:
- you can control Gravity by add -9.8 to the Y-Axis and apply wind force using Force Parameter and you can add pop force noise using Noise & Noise Scale Parameter and Air Resistance will pop Drag force

Color:
- Mode: Ramp will apply ramp color and Adoption will adopt from in put attribute
- Ramp: will apply color base on attribute relative to different element
- Density: basically a multiplier to the color

Start : First, make sure you input has velocity attribute in case you want drive your sim using attribute
Tip 1: before you catch the simulation make sure you name you node properly
Tip 2: for rendering the pyro always convert that to VDB and make sure to delete Unnecessary field like vel.* etc. because Karam some time will not render because of this empty field
Tip 3: on particles fluids use reasonable amount of particle less is batter for vellum solver
Installation:
Simply copy the file into C:Usersyour_user Documentshoudini20.5otls
or Double-click on it
here are some tutorials related to this Asset:
Build Info
Latest Version: v0.3.1
Houdini Version:20.5
Date: 2024-10-25
Improvements
-Initial Release