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Destructionx

this is a digital asset crafted in a simple yet clever way for sidefx Houdini
Destructionx is the simple node to give you a fast and decent destruction effect for any Geometry in Houdini and every software that supports HDA [Houdini Engine] like Epic Unreal Engine or Unity etc.
Feature:
- Simple, Flexible, quick setup
- Smoke and dust using pyro and vellum solvers
- individual outputs for each element
- support animated deformed geo as a guide
- support velocity for guide geo
- Auto-checking for an updated version
- Real Impact for a more realistic result
- Optimized Timescale for each element
- pieces selection based on Speed and Size
- Open setup for modification and customization
- pieces selection visualize option
- Guide as Dynamic For Interaction with Destruction
- Customizable fractured object as input ๏ฟผ
- RBD Simulation as Input
- Force as Subnetwork (only RBD Force)
- Smart Explosion using Pyro
- Visualization for speed workforce

Inputs:
- First: it will take geometry for destruction, customize Fractured packed RBD object or prebaked RDB sim as input (Make sure to Input type)
- Second: it will take guide as geo with “v” for guiding the simulation (it can be animated or deformed) and if you want static object as collision you can create RBD configure node and set the active to 0 (dynamic= active to 1) and use RBD pack and connected

Setting:
- InputMode: Support normal Geo, Fractured Geo (make sure to use RDB Pecked), and RBD Sim
- Time scale: adjusting’s level of scale in the scene
- Real Impact: using chop to miniplate timescale to achieve realistic results, make sure to specify the impact Frame. Frozen Mode will set active (Main Geo) to 0 until the Impact
- Fracture: for adjusting the pieces and constraint looks
- Pyro: for adding smoke in a simple way
- Explosion: for adding pyro Explosion in a simple way this depend on Real Impact option
- Dust: adding particles using vellum to boost the quality

First, pick geo to destruct and then pick geo guide velocity attribute on it to guide the simulation we recommend first working on the destruction look and then adding smoke and dust for Efficiency
if you want to add dust and pyro you can simulate RBD first and go (timeline) to the destructions part and change Visualization mode to Pyro Selection (in case adding pyro) then pick the pieces you want to have smoke with pieces size (base on size) and pieces speed (base on speed) after that set Visualization mode to simulation

here are some tutorials related to this Asset:
Build Info
Latest Version: v0.45
Houdini Version:20
Date: 2024-6-21
Milestones
Make Simpler and More intelligence